Senior Players
Senior #1 Master of the Eye |
Senior #2 Law of the Eye |
Senior #3 Guardian of the Eye |
Senior #4 Instructor of the Eye |
Dream Weaver [#3000] |
Akk Boga [#3013] |
Sword of Knowledge [#3290] |
Viviothikarios tou Valspar [#3005} |
Clan Leader: Father Morpheus |
Clan Leader: Akkadius Boga |
Clan Leader: Serpenti Blackhand |
Clan Leader: Inquisitor Giannis |
Player: Penn Eckert |
Player: David Oliver Kling |
Player: Gene Aubry |
Player: John Chan |
Who are the Seekers of Knowledge?
The Seekers of Knowledge Religion worships the Old Gods that the people of Midgard and Kalmar still believe in and in many cases still worship. The Pantheon of the Old Gods consisted of 8 Deities. The ONE True God followed by the Banner, Gift and Ring was one of the Old Gods, and so was MOORLOCK, followed by the Cult of the Dark One. The Seekers, as a religion, venerate all the Old Gods equally, setting none above the others. Individual adherents within the Seekers of Knowledge honor the Old Gods by seeking knowledge, discovery, and mastering their world.
The Seeker Motto:
"Draw upon the Book of Knowledge to Illuminate the Darkness that the sons of man and daughters of woman might see. Seeing, Illuminate the Darkness for thy brethren and bring the light of civilization into the corners of the world."
History says in the great Book of Knowledge:
Days before the great catastrophe, many skilled in the arcane arts foretold the doom of the island city of Valspar. Then the men of science did indeed see their doom rushing toward them. Time and time again, calculations were checked and rechecked, but the answers were all the same, the great city of Valspar, center of culture and learning, was doomed.
Thus, began the great exodus, many of Valspar sailing away that very day, even though it would be weeks before the huge rock would arrive. But the High Council of Librarians, decided to try and save as much of the great Library as they could. They bought what few ships remained. They loaded the ships with the contents from the Great Library and decided to stay there to the last, securing whatever they could to rafts made of remaining available materials once the purchased ships were filled. Then, sealed in waterproof containers were years of secret knowledge. Then the skies darkened and with a thunderous BANG! The island of Valspar was no more. A thousand years of culture and knowledge gone in the blink of an eye. The great Library of Valspar was gone and so was the city and any who made the great sacrifice to remain behind to make sure as many books and scrolls as possible were prepared and loaded onto anything seaworthy.
The people of world were thrown from their feet. Waves taller than the greatest building in the land swept over them. Lives were lost, cities crumpled, and some were completely washed away.
Now the few descendants from Valspar, sons of the high council members, have taking up where their fathers left off. They have started a gathering of likeminded souls to rebuild and then even surpass what was once lost.
Who are the Old Gods?
The Seekers of Knowledge honor the 8 original Gods of Midgard that migrated down to Kalmar:
- Deywos (the Sky Father who governs law and order).
- Dheghom (serpent Goddess of the Underworld).
- Hausos (Goddess of Dawn, and all who are marginalized and who live in the in-between spaces).
- Hvare (the Sun Goddess who governs the day).
- Khshaeta (the Moon Goddess who governs the night).
- Moorlock (the God shrouded in darkness, in Limbo, also known as the Dark One).
- Hengist (the warrior scholar).
- Koru (the healer mystic – who together represent culture, civilization, music, etc.).
The Hierarchy of the Seekers of Knowledge
0. All Knowing Eye (GM) 1. Master of the Eye 2. Law of the Eye 3. Guardian of the Eye 4. Instructor of the Eye 5. Oracle for the Eye 6. Watcher of the Eye 7. North Eye of the Tower 8. South Eye of the Tower 9. West Eye of the Tower |
10. East Eye of the Tower 11. Beholder of the Eye 12. Keeper of the Tower 13. Beacon of the Tower 14. Teacher of the Tower 15. Graduate of Tower 16. Dedicated of the Tower 17. Student of the Tower 18. Initiate of the Tower 19. Searcher of the Tower 20. Follower of the Tower |
Seeker Towers (Temples)
These repositories of knowledge are used by the Seeker Faction to document and archive all manner of information. Each houses a comprehensive library of books and scrolls, which if used properly will increase the literacy of future generations. They are a great resource for anyone inclined to use them and are freely available to members of any Faction. They can also be used to locate trainers in a variety of skills (2% chance per tower) and may even attract such people to a city.
Temple Bonus:
1. +2% per level of Temple to be able to find any Trainer in any skill, that can teach the skill.
2. +2% per level of Temple to increase the happiness and loyalty of the city to their declared faction and the Seeker faith.
3. +1% per level of Temple to locate exotic items on its market and learn about those items
Temple Bonus:
1. +2% per level of Temple to be able to find any Trainer in any skill, that can teach the skill.
2. +2% per level of Temple to increase the happiness and loyalty of the city to their declared faction and the Seeker faith.
3. +1% per level of Temple to locate exotic items on its market and learn about those items
Seekers of Knowledge Skill Preferences
The Seeker Tower can train Seeker Clan Leaders & Followers in the skills of PRE, KNR, RES, HIS, ARC, PSY, MYS, FAI. The cost of this training is standard x 1. The Seeker Tower can train non-Seeker Clan Leaders or Followers in the various skills but must be of greater level than 5 to be permitted this activity. The cost of this training is double the training cost of Factional Members; so, the cost of this training is standard x 2.
Skills: (8)
PRE- Preach, KNR – Knowledge of Religion, RES – Research, HIS – History, ARC – Archeology, PSY – Psychic, MYS - Mysticism, FAI - Faith.
Seekers of Knowledge Factional Goals
Establish a Seeker Cathedrals (Level 30 Temple) in every city of Kalmar.
Add or build one city per year to the Kalmar continent and surrounding islands.
Construct one or more Seeker Library in every city in Kalmar and Midgard.
Master as many skills as possible.
We are neutral to all factions that do not prevent the free flow of knowledge.
Rediscover the island city of Valspar, and either rebuild it or salvage anything useful.
Seekers of Knowledge Tasks
TASK#1 For MAPS & CVRS
Reward: 25,000 Crowns, 25 Retainers, 1,000 Influence
NOTE: Must first communicate with a Seeker senior first in regards to this request and identify the Map Hex or City CVR Name/Number/Location/Cycle it is from.
TASK#2 For Loyalty bonus for a 'Seeker' clan that joins, or does a special project pre-approved by the faction's seniorship first.
REWARD: 50,000 Crowns, 50 Retainers, 1,000 Influence
NOTE: These tasks would only be given by the faction for selected actions, like joining the Seeker faction, or doing some special project or factional need. The task must be pre-approved by the faction's seniorship first.
TASK#3 For building a Seekers Temple Tower.
REWARD: 50,000 Crowns, 50 retainers, 2,000 Influence
NOTE: The Seeker Temples can be built anywhere, on any continent.
TASK#4 For building any structure in a Kalmar city other than factional structures, and land upgrades or roads. If not building on Kalmar, you must first be pre-approved by the faction's seniorship first.
REWARD: 25,000 Crowns, 50 Retainers, 1,000 Influence
NOTE: Guild tasks, Seeker tasks, Cymru Tasks all can be completed for a single structure completed with a approved city location.
Reward: 25,000 Crowns, 25 Retainers, 1,000 Influence
NOTE: Must first communicate with a Seeker senior first in regards to this request and identify the Map Hex or City CVR Name/Number/Location/Cycle it is from.
TASK#2 For Loyalty bonus for a 'Seeker' clan that joins, or does a special project pre-approved by the faction's seniorship first.
REWARD: 50,000 Crowns, 50 Retainers, 1,000 Influence
NOTE: These tasks would only be given by the faction for selected actions, like joining the Seeker faction, or doing some special project or factional need. The task must be pre-approved by the faction's seniorship first.
TASK#3 For building a Seekers Temple Tower.
REWARD: 50,000 Crowns, 50 retainers, 2,000 Influence
NOTE: The Seeker Temples can be built anywhere, on any continent.
TASK#4 For building any structure in a Kalmar city other than factional structures, and land upgrades or roads. If not building on Kalmar, you must first be pre-approved by the faction's seniorship first.
REWARD: 25,000 Crowns, 50 Retainers, 1,000 Influence
NOTE: Guild tasks, Seeker tasks, Cymru Tasks all can be completed for a single structure completed with a approved city location.